A youth football tournament is not just an adult tournament in smaller kit. Format, pitch size and bracket depend on whether you are running U6, U9 or U13, and the FA Mini-Soccer framework (England) and the US Soccer Player Development Initiatives (USA) both set binding age-group formats below U13 that look very different from senior football. For the under-twelves that means small-sided football on small pitches, no league table, coaches refereeing themselves. Anyone running a youth or kids' tournament today needs to know these rules, otherwise the local FA or state association may refuse to count the results. AreaCopa is the free schedule app built for that club-and-coach reality: you enter teams, groups, pitches, kick-off time and match length, and the generator builds the finished schedule plus a spectator link for parents and the club board.
What sets a youth tournament apart from an adult one
Four points are different from the senior club's pub-team weekend, whether you are organising a youth or kids' tournament:
Match length is shorter. Five to twelve minutes per fixture is the youth-football norm, depending on age group. Children do not focus for twenty-five minutes straight, and parents do not sit in a hall for four hours. Shorter matches mean more matches in the same window, so the schedule has to be costed tighter. The FA Mini-Soccer Handbook and the US Soccer PDI both build in roughly twenty-five to fifty percent playing time per child as the leading design constraint.
Formats are age-bound and partly mandatory. FA Mini-Soccer mandates 5v5 from U7/U8, 7v7 from U9/U10, 9v9 from U11/U12 and 11v11 from U13. US Soccer's PDI lays out 4v4 (U6–U8), 7v7 (U9/U10), 9v9 (U11/U12) and 11v11 from U13. Some state associations and grassroots leagues also run Funino-style 3v3 and 4v4 festivals for the youngest brackets. Run a fixture on the wrong format and the result simply will not be counted.
Parents are active spectators. At a youth tournament the team itself is not in the stands; parents, grandparents and siblings are. They want to know when their child plays next and they do not want to walk to the organiser's desk to ask. A good schedule is therefore also a good live standings page. Most associations recommend a three-metre minimum distance between spectators and the touchline of a small-sided pitch; a clearly marked coaching zone replaces the parent line right next to the goal.
Referees play a different role. In FA Mini-Soccer at U7/U8 and many US Soccer 4v4 settings there is no neutral referee; the coaches act as joint match managers and only step in when needed. From around U10 a neutral referee per match becomes useful, and from U13 it is required for official league results.
Which tournament format are you actually running?
Before any bracket detail comes a simple question: what kind of tournament are you building? These four formats cover more than ninety percent of club reality. If you are planning for May, you are most likely landing on format 2 or 3. If you organise across the winter, format 1 is your case.
- Indoor cup (winter). Six to ten teams, two or three hours of hall time, classically between November and February. Group stage plus placement matches, all fixtures on one pitch. The standard case for volunteer coaches. Match length per fixture: eight to ten minutes.
- Outdoor end-of-season tournament. Bank-holiday or summer cup on the club pitch, often multi-day, frequently several age groups in parallel, festival character. More volunteers, more catering, more pitches at the same time.
- Festival format for U7–U9 (small-sided rules). 3v3 or 4v4 on mini-pitches, every team plays every team, no league table. Certificates instead of trophies. The format of choice as soon as your youngest age group wants its own tournament.
- Scouting tournament. Club or development centre is screening talents. Format is secondary, observation is primary. Player rotation matters more than competition. Different logic, different format choice. More on this further down.
If your tournament combines two of these (e.g. a bank-holiday cup with a 3v3 festival for U9 in the morning and a 9v9 cup tournament for U12 in the afternoon), set up two separate tournaments in AreaCopa and share both spectator links side by side. A comparative overview of indoor-cup formats sits in our indoor tournament guide.
Age-group formats (FA Mini-Soccer and US Soccer PDI)
Which format you pick comes straight from the age bracket. AreaCopa suggests format and match length automatically from the age group you set. The numbers below combine the FA Mini-Soccer Handbook (2025) and the US Soccer Player Development Initiatives; the DFB Mini-Football concept in Germany is structurally very similar and shows up in the chart as the equivalent age-group naming.
Pitch sizes by age group
FA Mini-Soccer and US Soccer PDI: 4v4 and 5v5 share the small pitch, 6v6 and 7v7 the mid pitch. From U12, 9v9 on a reduced full pitch.
FA Mini-Soccer Handbook 2025 + US Soccer Player Development Initiatives
U6/U7: 2v2 or 3v3 with no league table
For the under-sevens, the small-sided framework runs no league round and no official table. 2v2 (pitch about 16×20 m, halfway line as the shooting-zone boundary) or 3v3 (about 25×20 m, 6 m shooting zone) on four mini-goals without a keeper, mini-goal size up to 2.0 m × 1.2 m. Match length: up to seven rounds of five minutes (2v2) or seven minutes (3v3), three-minute breaks in between. After every goal both teams rotate one player in a fixed order. After every round the winner moves up one pitch, the loser drops one pitch. Instead of a closing table every team gets a certificate.
AreaCopa setup for U6/U7: create with no final round (festival character), set the pitch count to whatever your hall allows (two to four), one group with all teams, short match length (five to seven minutes). The generated schedule shows fixture, pitch and kick-off time per round.
U8/U9: 3v3 is the FA-recommended baseline
For U8/U9 the FA Mini-Soccer Handbook lists 3v3, 4v4 and 5v5 as legitimate formats. The FA itself recommends 3v3 explicitly, because every child gets noticeably more ball touches. 5v5 runs on small-pitch goals with a keeper, or on four mini-goals without a keeper. Match length: typically seven matches of ten minutes, or six of twelve minutes (5v5), ball size 4 with about 290 g. No referee, no offside, no throw-ins; play restarts by dribble-in or pass-in. If one team is three goals ahead, the trailing side can bring an extra player on until the gap closes.
U10/U11: 4v4, 5v5 or 7v7, the bridge into "big" football
U10/U11 is the bridge age group. Permitted formats are 4v4, 5v5, 6v6 or 7v7. 7v7 on roughly 55×35 m with two small-pitch goals and a keeper, six outfield players per side plus one keeper. Match length at 7v7: four times 15 minutes or two times 25 minutes; with only two teams present the FA recommends four times 15 minutes as the official scoring window. Ball size 4 with about 350 g. At 7v7 the ball is restarted by throw-in for the first time, which is a clear break from the smaller formats. A league table is permitted from this age group; many clubs still run the festival format without placement pressure.
If you want a table, in AreaCopa you set up one or two groups with points scoring. The spectator view shows the live standings automatically.
U12/U13: 9v9 with a league table
U12/U13 is the first age group at which 9v9 on a reduced full pitch is mandatory under most FA and US Soccer guidance. 11v11 has been dropped at this age in both frameworks for player-development reasons. The pitch runs from penalty box to penalty box, with the box marked twelve metres in a rectangle around the goal and the touchlines ten metres outside the box. Small-pitch goals 5×2 m, penalty spot 9 m. Nine players per side including a keeper, up to four substitutes. Offside and back-pass rules apply as on a full pitch. Match length is ten to twelve minutes per fixture in an indoor-cup format, two times 30 minutes in regular league play.
AreaCopa setup for U13 tournaments: groups with points scoring plus a knock-out final round (semifinals + final). For an eight-team event in three hours of hall time that fits exactly. More detail on formations and tactics is in 9v9 in U13: line-ups and formations. For a full overview of the 2026 small-sided framework see Youth football game formats 2026.
Running an indoor cup: the standard case
The winter indoor cup between November and February is for most clubs the most important self-organised event of the year. Hall time is scarce, parents want a memorable day, the board wants kiosk revenue, and you as the tournament organiser want everyone home on time. Three levers decide success: number of teams, match length per fixture, format.
A concrete worked example: 8 teams U10, 3 hours of hall. With eight teams in two groups of four you will play twelve group matches plus four placement matches plus semifinals and a final. At eight minutes of play plus two minutes of changeover = ten minutes per fixture slot. Sixteen fixtures = 160 minutes + 15 minutes welcome + 10 minutes break before the final + 10 minutes prize-giving = 195 minutes. With only 180 minutes of hall time you have to drop to seven minutes of play or skip the six placement matches. AreaCopa computes this automatically as soon as you enter team count and hall hours.
Pitch markings and bench layout are the difference between a tournament that looks like football and one that looks like wild bunny-hop. Even in a large triple-hall you mark the pitch with cones or tape; the halfway line helps kids orient. Safety: under FA Mini-Soccer rules all small-pitch goals must be weighted or anchored so they cannot tip over.
Multiple parallel pitches are rarely possible in a hall, but if your hall has space for two small 3v3 pitches (e.g. for a U9 festival), use it. Above two substitutes per team the FA and US Soccer guidance both recommend a second pitch explicitly. More pitches, less waiting time, more playing time per child. For format maths at varying team counts see Schedule for 5, 7 or 10 teams.
Referee logistics: from U10 two neutral referees rotating is useful, so one is on the pitch and one resting. At 9v9 U13 a neutral official is required for league-scored results. Call the local referee secretary at least four weeks before the tournament.
Running an outdoor end-of-season tournament
Bank-holiday and summer cups behave differently from winter cups. More pitches, more volunteers, more weather risk, more catering. Four extra themes show up that you do not have indoors.
Multiple pitches in parallel. On the club ground you can simultaneously run a U11 7v7 on pitch A, a U9 3v3 festival on a cross-pitch and a U7 2v2 festival on a side lawn. AreaCopa runs multiple tournaments in parallel; for several age groups at once you set up one tournament per age group and share the spectator links side by side.
Weather plan B. Late-May thunderstorms come fast. Define with the groundskeeper in advance from which point the pitch is unplayable, and what your fallback is (shorter match length, postponement to the next day, indoor emergency option). Write it into the parent briefing so you do not have to argue on the day.
Catering and kiosk. If the club is to make money on the day, the kiosk is more important than the trophy. Plan a volunteer roster: two on cake, two on grill, one on till, one on dishes, per three-hour block. For a multi-day tournament you double the shifts.
Champions League tie-break as a festival trick. On a draw the team that scored the last goal moves up; on 0–0 the decision is taken by rock-paper-scissors. So written in the FA's small-sided guidance and very popular at U9 festivals, because no scoring disputes arise at the desk and the flow of play stays intact. For team-side preparation see Preparing your youth team for a tournament.
Festival format for U7–U9: the kids' tournament after the reform
The small-sided festival format is the right answer to "how do I run a kids' tournament without pressure". Its roots go well before the recent reforms. Horst Wein, the former German hockey international (22 international caps, European hockey champion 1974, Olympic silver 1980), developed the mini-football concept from the 1980s onwards while working with the Spanish football federation. His core argument, already in fußballtraining 5+6/2006: 11v11 offers no useful framework for creative play in children's football; mini-football 3v3 on four goals with frequent position swaps is the key to game intelligence. Daniel Memmert and Klaus Roth later put this on firm scientific ground: at the Heidelberg Ballschule with 349 children (mean entry age 7.2 years) they showed that cross-sport tactical-base training measurably raises tactical creativity. South of the Atlantic, the Uruguayan baby-football tradition has been running 5v5 on 26×16 m pitches since the late 1960s, structurally very similar to today's small-sided concepts.
In practice this means for your kids' tournament:
- No league table, no final placement. Instead of a winner-and-loser ranking at the end there is moving up and down across pitches during the tournament. The winning team moves up one pitch, the loser down one. Over five to seven rounds balanced match-ups emerge automatically, because every team settles at its realistic level.
- Rotation in fixed order. At 2v2 max. one rotation player per side, at 3v3 max. two, at 5v5 max. four. Rotation runs after every goal or at the latest every three minutes regardless of goals.
- Coaching zone instead of referee. Coaches act as joint match managers; the kids make the decisions. The Bavarian FA's Mini-Football concept explicitly names this role "match companion" (Spielbegleiter): stand on the touchline with the rotation players, count goals, watch the rotation, coach only in the breaks, never during play. Spectators keep at least three metres back from the small-pitch touchline.
- Certificates instead of a podium. Instead of a three-step trophy podium every child gets a certificate and a small token (water bottle, sweatband). Some clubs save on the trophy and put the money into a sausage per child at the kiosk block.
If you want the methodological depth behind the festival format, read the full FutureFit Funino coaching guide.
Scouting tournaments: different logic, different format
Scouting tournaments follow a different optimisation logic from regular youth tournaments. The goal is not "the most exciting competition possible" but "the most observable ball actions per player". That has three concrete consequences for your schedule.
Smaller formats than usual. If U10 plays 7v7 in league, a development-centre scout will rather watch 5v5 or 4v4: more ball touches per player, clearer observation situation. This lines up with Heidelberg sport-science research: fewer players on the pitch force more individual initiative and make game intelligence and game creativity visible.
Equal playing time, not win optimisation. In a scouting tournament you rotate on a plan, not on form. Each player gets a fixed minute count in several positions, so the scout can see how a midfielder handles being a centre-back or how a striker behaves as a sitting six. The line-up logic stays with the coach; AreaCopa only delivers the schedule frame with match times and pitches.
Observation sheets instead of a table. Each scout has an observation sheet per player or per position. After the tournament the sheets get compared, not the league position interpreted. A table would actually be counter-productive for scouting logic: a player in a weak team is not automatically a weak player.
Organisationally (catering, referee availability, hall time) the same rules apply as for any other format. What is different is parent expectation. Tell the parents before the tournament that the goal is observation, not the trophy. Otherwise you will have post-match conversations about why their child "only" finished second.
Format maths: which bracket for which team count?
This table is the most important planning decision support. It shows which bracket suits which team count at which hall length. Match length per fixture is set at 8 to 10 minutes (typical U10), for younger age groups budget 5 to 7 minutes.
Four formats compared
What works for which team count, with pros and cons from club practice.
For concrete format choice by team count and hall length this lookup helps:
| Teams | Hall length | Recommended format | Matches total | Matches per team |
|---|---|---|---|---|
| 4 | 2 h | Round robin + final | 7 | 4 |
| 5 | 2 h | Round robin | 10 | 4 |
| 6 | 2.5 h | Round robin + 1st/2nd and 3rd/4th placement | 17 | 6 |
| 6 | 3 h | Double group (2×3) + placement matches | 11 | 4 |
| 8 | 3 h | 2 groups of 4, then cross-knock-out + places 5–8 | 16 | 5 |
| 8 | 3.5 h | 2 groups of 4, then semifinals + all placement matches | 18 | 5 |
| 10 | 3 h | 2 groups of 5, top-2 into semifinals, rest into placements | 22 | 5 |
| 12 | 4 h | 3 groups of 4, then knock-out + placement block | 24 | 5 |
| 12 | 1 day (8 h) | Double group + full knock-out + all placement matches | 36 | 7 |
Quick mental rule: per fixture slot 10 minutes (8 min play + 2 min changeover). Plus 15 minutes welcome, plus 10 minutes break before the final, plus 10 minutes prize-giving. That makes 195 minutes for 16 fixtures of 10 minutes = 3 hours 15 minutes gross. If the hall is only available for 3 hours, you cut to 7 minutes play or reduce the placement matches.
For exact kick-off time and changeover-break maths see Kick-off times for a football tournament. The detail formulas are spelled out there. AreaCopa computes all of this automatically once you enter team count and hall hours.
Parent communication during the tournament
Parents are your most important multiplier at a youth tournament and at the same time your biggest source of match-day disputes. Good parent communication decides whether the tournament lingers in the family memory as a highlight or as chaos. Four building blocks, all of them baked into AreaCopa.
Live link instead of a print-out. When every parent gets a WhatsApp link that shows the current kick-off, the pitch and (if there is a table) the live standings, the question "when does our child play next?" simply does not come up at the volunteer desk. That is not only more convenient for you, it also keeps the kiosk quieter because parents are not constantly walking to the noticeboard.
WhatsApp template for the parent broadcast. Send a short message 24 hours before the tournament: address, directions, car park, start time, kit colour, parent live link. A template in three lines, no essay. Parents read it once and do not have to call back.
Hall poster for the digital-free. Print the schedule on A3 twice: one at the entrance, one at the kiosk. Those are the two points parents walk past anyway. Put the QR code to the live link at the top. Whoever wants to scans; whoever does not reads the poster.
Volunteer briefing on the day. Thirty minutes before kick-off, all volunteers (kiosk, referee, till, organising desk) at the entrance. Five minutes is enough: who stands where, who calls whom on a problem, where the first-aid kit is, where the hall key is. A good volunteer list with phone numbers hangs at the scoring desk.
Anyone who wants to minimise planning effort uses a tool like AreaCopa and saves the spreadsheet juggling and the WhatsApp re-typing: create one tournament, organiser link for yourself, spectator link for parents. The schedule can also be exported as a PDF from the organiser area and pinned up in the hall.
Girls' youth football: a kids' tournament with its own setup
Girls' youth tournaments have less club tradition than boys' tournaments in most regions. That does not make them harder, but different themes come to the fore.
Own hall day or mixed weekend. Some clubs build a pure girls' weekend, others integrate girls' matches into the regular tournament with separate match blocks. Both work. The current small-sided guidance is explicit that boys and girls play together easily in the younger age groups; up to U11 mixed festival tournaments are completely common.
Promotion runs through parent groups, not the club website. Girls' football grows mostly through personal contacts: a coach has a daughter who brings a friend, who brings her friend. Talk directly to parents whose daughters already play and offer them the chance to bring a non-club friend to a taster tournament. That works demonstrably better than any flyer.
Safe spaces in the hall and on the pitch. A separate changing room is the minimum, a separate toilet within earshot is mandatory. For larger tournaments with trans and inter players think inclusion rooms in advance. Football NSW's Girls' Junior Development League standards 2025/26 (with over 4,300 girls aged nine to thirteen in Australia as a benchmark) are a good orientation point for club concepts.
For setting up an own girls' team as a step towards the first girls' tournament see Building a girls' football team.
Referees, first-aiders, trophies: the operational list
Operations is the part where volunteer coaches regularly underestimate how much hangs on it. Four roles, four concrete pointers.
Referees. U7 to U9 under FA Mini-Soccer: no neutral referees, coaches whistle themselves as match managers. U10/U11: a neutral referee per match is useful, not mandatory. U12/U13 and older: a neutral referee is required for league-scored results; at an indoor cup at least two rotating so one always has a rest. Call the local referee secretary four weeks before the tournament.
First-aiders. For every tournament with more than thirty players you want at least one trained first-aider on site. The Red Cross or St. John Ambulance equivalents will provide one for a small fee per day. Check the first-aid box in the clubhouse beforehand; the hall steward can do that ahead of the day.
Trophies and certificates. For U7–U9 under the small-sided framework, certificates for every child are the right choice, not a three-step trophy podium. A crate of water bottles per team costs less than three classic trophies and goes down much better with the children. From U10/U11 you can work with a small trophy; from U12 a classic three-step trophy is the standard.
Goals and equipment. Per small pitch you need four mini-goals (max. 2.0 × 1.2 m, set as standard by the FA Mini-Soccer Handbook) or two small-pitch goals (5 × 2 m, with height reduction to 1.65 m for the youngest age groups). Anchor the goals against tipping over; this is FA guidance and an insurance issue. Cones, markers, four to six spare balls per pitch in size 3 or 4. Whistle, stopwatch, a second printed schedule for the announcer.
Checklist: from four weeks out to match day
This checklist covers the operational items. A fuller version with every volunteer role is in the Football tournament checklist.
Run a youth football tournament – ChecklistFrom four weeks out to match day for clubs and coachesDownload PDFFour weeks out
- Hall or pitch booking confirmed in writing
- Invitation sent to at least eight teams (target: six confirmations)
- Local referee secretary called
- Equipment audit done (goals, balls, cones, kit sets)
- Club insurance notified of the tournament
- First-aider requested (Red Cross / St. John Ambulance or local)
One week out
- Entry list final, every team has the schedule
- Volunteer roster in place (kiosk, till, dishes, scoring desk, hall steward)
- Parent broadcast list refreshed on WhatsApp
- Trophies/certificates bought and labelled
- A3 schedule printed (two copies)
- AreaCopa tournament created, organiser and spectator link distributed
Match day (before kick-off)
- Hall/pitch unlocked 90 minutes before kick-off
- Goals set up and anchored against tipping over
- Pitch marked (cones, tape, halfway line)
- First-aid kit and first-aider on site
- Volunteer briefing 30 minutes before kick-off
- Scoring desk set up (schedule, stopwatch, score sheets)
After the tournament
- Hall/pitch cleared, rubbish removed, keys returned
- Thank-you to volunteers in the WhatsApp group
- Photo selection to the club newsletter
- Schedule and final standings archived (for the club chronicle)
- Till takings entered in the club ledger
A downloadable PDF checklist is being added soon; until then this list pins straight up at the clubhouse.
Common failure modes and how to avoid them
Seven failure modes we keep seeing at clubs, sorted by frequency.
- Hall time overruns. The welcome takes 25 minutes instead of 10, the semifinal goes into extra time twice. Suddenly hall time is up and the final is missing. Prevention: keep the welcome short (5 minutes), replace extra time with a straight penalty shoot-out, build a reserve of 15 minutes at the end of the day.
- Kit clash. Two teams arrive in white kit. Prevention: ask kit colour on the entry confirmation; on a clash the first team registered keeps its colour, the later one switches to bibs.
- Referee drops out. Ill on match day. Prevention: keep a second referee contact as backup; in an emergency the resting team's coach takes the whistle.
- Standings tie at points and goal difference. Two teams tied. Prevention: communicate the tiebreaker in writing in advance: 1. head-to-head, 2. goals scored, 3. penalty shoot-out or rock-paper-scissors (relaxed for kids).
- Hall key missing. Classic. Prevention: pick up the key from the board member the day before, not on match day. Photo of the key bunch with labels to the hall steward.
- Equipment gap. Balls of the wrong size (size 4 for U7, should be size 3). Prevention: equipment check the week before, separately per age group.
- Parents escalating at the desk. Argument about a referee decision. Prevention: clear sign on the scoring desk "Referee decisions are final", FA fair-play guidance pinned at the entrance, a board member on standby.
A longer list of classic mistakes sits in Tournament planning mistakes to avoid.
AreaCopa setup: step by step
A tournament in 2 minutes:
- Click Create tournament.
- Set the kick-off time (when does it start? e.g. Saturday 14:30).
- Enter team count (4 to 16 is the normal range).
- Pick group count (for 8 teams typically 2 groups of 4).
- Set the final round (knock-out, placement bracket, another group stage, or none).
- Enter pitch count (in a hall usually 1, outdoor 1 to 4).
- Set match length per fixture and changeover break (e.g. 8 min play, 2 min break).
- Give the tournament a name and your email address so the organiser link lands with you.
From that, AreaCopa works out schedule, kick-off times and standings logic. The organiser link comes by email; the spectator link goes into the parent WhatsApp or the club newsletter. No account required, no app installation, no hidden costs, no advertising.
Multiple age groups and multi-day events (for club coordinators)
If you are not running a single coach tournament but a whole club weekend with U9, U11 and U13 at the same time (the classic spring-bank-holiday cup), three extra themes show up.
Running parallel tournaments. You set up three separate tournaments in AreaCopa: "U9 festival May 2026", "U11 cup May 2026", "U13 cup May 2026". Each tournament has its own organiser and spectator link. Parents with children in several age groups can open both live standings views in parallel.
Overview page for parents and sponsors. If you want to place a single link on the club website banner that shows all three tournaments under one roof, link to a small club page that lists the three spectator links next to each other. AreaCopa itself does not have a combined link; every spectator link only leads to its individual tournament.
Catering and volunteer logistics scale up. With a multi-day tournament across three age groups you need two to three shifts of volunteers per day plus a central tournament direction. Define a head per age group who makes the operational calls for their tournament and a master coordinator for cross-cutting decisions (weather, kiosk, first-aid).
Frequently asked questions
Which formats does the small-sided framework set under FA Mini-Soccer and US Soccer? FA Mini-Soccer: U7/U8 5v5, U9/U10 7v7, U11/U12 9v9, U13+ 11v11. US Soccer PDI: 4v4 (U6–U8), 7v7 (U9/U10), 9v9 (U11/U12), 11v11 from U13. Festival 3v3 with no league table is widely used for U7–U9 in both systems. Full background sits in Youth football game formats 2026.
How long should a match be at a youth tournament? U6/U7: 5 to 7 minutes. U8/U9: 7 to 10 minutes. U10/U11: 8 to 12 minutes. U12/U13 and older: 10 to 15 minutes in indoor-cup format. At U10/U11 7v7 the FA recommends four times 15 minutes or two times 25 minutes as the official scoring window. Longer matches blow the hall time budget and tire the youngest players.
Do we need neutral referees at youth tournaments? At U7/U8 explicitly no. Coaches act as joint match managers, the kids make the decisions themselves. From U10 a neutral referee per match is useful; from U13 mandatory for league-scored results.
What does AreaCopa cost the club? Nothing. Fully free, ad-free, no account requirement. No premium tier, no data sold to third parties, no hidden costs.
Can boys and girls play together in a kids' tournament? Yes, and the FA's Mini-Soccer framework recommends it explicitly. Up to U11 mixed festival tournaments are entirely common. From U12 the competitions tend to split depending on the local league.
Can I generate a separate schedule for each age group? Yes. Per age group you set up a separate tournament (e.g. "U9 festival" and "U13 cup"); each gets its own spectator link and runs independently.
How many teams fit into a 3-hour indoor cup? Six to ten teams is realistic. Six teams: round robin plus placement matches, each team plays five fixtures. Eight teams: two groups of four plus cross-knock-out, each team plays five. Ten teams: two groups of five, top-two into semifinals, each team plays five. Detail with kick-off times in Kick-off times for a football tournament.
What happens when two teams are level on points and goal difference after the group stage? Tiebreaker in this order: 1. head-to-head, 2. goals scored, 3. (in a kids' tournament) rock-paper-scissors or a penalty shoot-out. Communicate the rule in writing in advance so there is no argument on the day.
Is there really no league table in the new small-sided framework? Correct. At U7–U9 results are not formally recorded; every individual match is scored only through moving up and down across pitches. Winning and losing are present as match experience but there is no end-of-day table. League tables are optional from U10/U11, standard from U12.
How do we source mini-goals if our club only has full-size small-pitch goals? Mini-goals (max. 2.0 × 1.2 m under FA Mini-Soccer) can be improvised in a pinch with cones and poles, which the FA itself names as a transitional option. Real mini-goals with nets are nicer; they cost £80–150 each and are a sensible club purchase because they last across U7 to U11. Fair distribution of playing time across all children is incidentally a topic of its own, see Fair playing time in youth football.
Related reading
- Indoor football tournament app: schedule for the hall, for hall-based club cups with 6 to 10 teams in 2 or 3 hours.
- Football tournament schedule generator: a schedule in 5 minutes, free, no account, with a spectator link.
- Youth football game formats 2026, all formats by age group with background.
- FutureFit Funino coaching guide, Horst Wein's mini-football concept for U6–U9 training.
- 9v9 in U13: line-ups and formations, U13 tactics and formations.
- Kick-off times for a football tournament, detail formulas for match-length budgeting.
- Football tournament checklist, full template for a club tournament.
- Schedule for 5, 7 or 10 teams, format recipes for odd team counts.
- Organize football tournament quick guide, indoor-cup-specific organisation.
- Tournament planning mistakes to avoid, what regularly goes wrong at club cups.
- Building a girls' football team, the step before the first girls' tournament.
- Preparing your youth team for a tournament, the coaching side of tournament prep.