Go to homepage
Five youth players aged five to eleven standing in a single row on a grass pitch sorted by height with one soccer ball in front, illustrating the 2026 youth football game formats.

Youth Football Game Formats 2026: Overview for Coaches and Club Youth Directors

⚽ New game formats from 2026 for U6 to U11: what's changing, why the reform was introduced and how your club handles the transition, with a parent FAQ.

Updated on 22 min read
  • planning
  • youth-football
  • rules

At a glance

  • The German FA's youth reform has been binding since the 2024/25 season for U6 to U11; from U12 fixed teams with a league table return (7v7, 8v8, or 9v9).
  • U6/U7 plays 2-versus-2 or 3-versus-3 on four mini-goals without a goalkeeper and without a league round.
  • Four goals instead of two force the attacker to decide which goal is open; that trains perception, not shooting power.
  • Rotation keeps playing time equal: U6–U9 in 3v3 after each goal, U8/U9 4v4/5v5 after each goal or every 3 minutes, U10/U11 every 3 minutes via central whistle.
  • Four steps for the club: check regional FA rules, run a coach training every season, hold a parents' evening, convert the home matchday setup.

You're the club's youth director and this season you have to explain to parents, coaches, and referee helpers why there are now four goals instead of two, why no league table is kept, why one player is rotated after every goal, and why your six-year-old suddenly plays 2-vs-2 instead of 7-a-side. Maybe the first match day under the new format is already on the calendar, maybe you have to take a position at the parents' evening, and in either case you need an overview that holds.

This article gives you exactly that: a rundown of the DFB game formats for U6/U7, U8/U9, and U10/U11, the reasoning behind the reform, an FAQ section you can use one-to-one for your parents' evening, and a four-step plan for rolling out the change at the club.

What has changed: the DFB youth-football reform

The DFB-Bundestag officially adopted the new youth-football game formats on 11 March 2022, after the recommendation by the DFB-Bundesjugendtag in January of the same year. Since the 2024/25 season, the new rules are mandatory across all of Germany. Before that, there was a two-year transition period in which clubs and regional associations could phase in the system. By 2026, the reform is no longer new but the standard, with small regional differences in the implementing rules of the individual regional associations.

Affected are the age groups U6/U7, U8/U9, and U10/U11. Per age group, several format options are available; the club chooses based on squad size, level, and time of the season. The formats at a glance:

  • U6/U7: 2-vs-2 or 3-vs-3 on four mini-goals, no goalkeeper, festival format, no league table.
  • U8/U9: 3-vs-3, 4-vs-4, or 5-vs-5, on four mini-goals or two small-field goals. Festival or tournament mode, still no league table.
  • U10/U11: 4-vs-4, 5-vs-5, 6-vs-6, or 7-a-side with goalkeeper, in practice mostly 5-vs-5 or 7-a-side on two small-field goals. Festival, tournament, or league possible, depending on the regional association.

Only from U12/U13 onwards do players return to fixed teams with a championship — depending on the regional association in 7v7, 8v8, or 9-a-side. Classic 11-a-side with full table and cup begins only at U14/U15. So from U6 to U11 the reform concept applies. Before that, the leap directly to a classic competition would have been too big.

Age-group roadmap: from U6 to U15

Where the reform concept ends and competition begins

REFORM CONCEPT (FESTIVAL, NO TABLE)COMPETITION ROUNDU6/U7G-Jugend2 vs 23 vs 3Festival, 4 mini-goalsU8/U9F-Jugend3 vs 34 vs 45 vs 5Festival or tournamentU10/U11E-Jugend5 vs 57 vs 7Festival, tournament, leagueU12/U13D-Jugend7 vs 79 vs 9Championship with tableU14/U15C-Jugend11 vs 11Classic competition

Source: DFB Youth Regulations, Annex IV (status 15 July 2024)

Why the reform: four problems the old system had

The reform isn't out of nowhere. Four problems have occupied the DFB and the regional associations for years, and the old system solved none of them. Anyone who understands this can also explain the reform to the sceptical club colleague.

1. Too few ball touches per child. In 9-a-side or 7-a-side, an eight to nine year old touches the ball very rarely on average per match. The weaker players often hardly at all. A child who doesn't touch the ball doesn't learn either. In 3-vs-3, ball touches per child multiply, because fewer players share the space. That is the DFB's main argument: the smaller the groups, the more touches per individual.

Ball touches per child: 11-a-side vs. 4-vs-4

In the small-sided format every child's ball actions multiply.

11-a-side4-vs-4

Source: Wein, H. (2004). Entwicklung der Spielintelligenz im Fußball.

2. Tables and result pressure too early. Six year olds don't understand league standings. Coaches and parents do, however, and that's exactly the problem. Where there's a table, it's played for the win, the weaker player stays on the bench, the stronger one becomes the centre of attention. Festival format without a championship round takes the pressure out, at the age where it would have taught nothing anyway.

3. Too complex for the age group. Seven team-mates, two big goals, a goalkeeper, tactical shifting movements: this exceeds the cognitive capacity of a six to eight year old. They can imitate it, but they don't understand it. A game form with a clear task (four goals, two team-mates, find the gap) hits the age group.

4. Drop-out rate in puberty. Studies by the DFB and the regional associations have shown the same finding for decades: many children stop club football by U14/U15 at the latest, often earlier. One reason is lack of self-efficacy. A child who is subbed in for the third time as an eight year old and then doesn't touch the ball loses interest. More ball touches and no table focus are meant to change exactly that.

The reform is therefore not a pedagogical fashion, but a direct response to four unsolved problems. A youth director who explains it this way at the parents' evening has won half the discussion already.

U6 and U7: 2-vs-2 or 3-vs-3 on four mini-goals

The U6/U7 game forms are the most radical change from the old system. Instead of structured matches with coach guidance, there's festival format with minimal adult control.

Pitch and goals. Several small pitches in parallel: at 2-vs-2 around 16 by 20 metres, at 3-vs-3 around 25 by 20 metres. Per pitch four mini-goals (two per team to defend), at most 2 by 1.2 metres in size. A club without mini-goals marks them out with cones or poles. No goalkeeper, no penalty area, no corner flags.

Shooting zone. In 2-vs-2 the halfway line acts as the shooting zone — goals only count if the ball was played from the opposing half. In 3-vs-3 there's a 6-metre shooting zone in front of the goals. That ends the goal-sprint. A player who wants to score has to bring the ball into the right zone with awareness.

Match time and auto-rotation. At 2-vs-2 up to seven rounds of at most 5 minutes; at 3-vs-3 seven rounds of 7 minutes, with a 3-minute break between rounds. After every goal each team automatically rotates one player in a pre-set order. Max one rotation player at 2-vs-2, max two at 3-vs-3. That gives every child roughly equal playing time, and the stronger child cannot lock in the entire match. For the older age brackets from U10/U11 onward, where auto-rotation no longer applies and the distribution becomes a coach's decision, fair playing time in youth soccer shows four age-appropriate models and seven hard cases from club life.

Pitch sizes per format, to scale

From the reform's mini-pitch up to U12/U13, in the actual DFB dimensions

U6/U72 vs 216 × 20 mU6/U7 & U8/U93 vs 325 × 20 mU8/U9 & U10/U115 vs 540 × 25 mU10/U117 vs 755 × 35 mU12/U139 vs 970 × 50 m

Source: DFB Youth Regulations, Annex IV (status 15 July 2024)

Festival format. On a match day, several pitches stand side by side, ranked from "weakest" to "strongest". After each round, the winner moves up one pitch, the loser drops one. On a draw, the team with the last goal wins; on a rare 0:0, rock-paper-scissors decides. This automatically produces balanced matches, because winners face winners and losers face losers.

What parents often misunderstand. Parents see a U6/U7 festival and think it isn't "real football". But that's exactly what it is: football for six year olds is not what adults experience as football. It's a motor and social learning form, which later flows into classic football. A club that runs no table at U6/U7 has not taken anything from the children, but spared them pressure.

U8 and U9: three possible formats

At U8/U9 there is real choice for the first time. Three formats are available; the club picks by squad size and development level.

Format 1: 3-vs-3 without goalkeeper. Pitch around 25 by 20 metres (range 25–28 by 20–22 metres), four mini-goals, same 6-metre shooting-zone rule as at U6/U7. Up to seven rounds of at most 10 minutes, rotation after every goal. The DFB's clear recommendation: the preferred format at U8/U9 because every child gets the most ball actions.

Format 2: 4-vs-4. Pitch around 40 by 25 metres, either on four mini-goals with four outfield players or on two small-field goals with three outfield players plus goalkeeper (3+1). A transition step between 3-vs-3 and 5-vs-5. Rotation after every goal or every 3 minutes.

Format 3: 5-vs-5. Pitch around 40 by 25 metres (range 40 by 22–25 metres), either on four mini-goals with five outfield players and no goalkeeper, or on two small-field goals with four outfield players plus goalkeeper. Bridge format to U10/U11, often used in late U9. Rotation after every goal or every 3 minutes.

Match time, mode and fairness rule. At 3-vs-3 up to seven rounds of at most 10 minutes; at 4-vs-4 and 5-vs-5 six rounds of 10 to 12 minutes — longer than at U6/U7 because attention span grows. Three-minute break between rounds. Festival format with promotion/relegation, or tournament mode with a fixed schedule. Still no championship round. Recommended fairness variant: at a 3-goal lead, the trailing team may bring on one extra player until the score is level again.

Funino as conceptual heritage. The 3-vs-3 format with four mini-goals goes back to the German coach educator Horst Wein, who made it famous as "Funino" largely during his years working in Spain. The DFB rarely uses the term in official documents, but in everyday club life and in the coaching scene, "Funino" is the common shorthand for the DFB format "three-against-three with four mini-goals". For the English grassroots equivalent and a side-by-side comparison of FA FutureFit (one goal per end, halfway-line rule) against the Wein/DFB four-goal variant, see the FutureFit Coaching Guide: 3v3 Funino drills for Under-7s to Under-11s. It covers eight drill variants, pitch and ball sizes per age group, and a parent-email template.

Why four goals. With two goals, the play concentrates in the middle of the pitch, the strongest player runs straight through. With four goals, the attacker has to decide: left or right? Which goal is less defended? This trains perception, decision-making, and game intelligence, which are exactly what should be trained at this age.

Why four mini-goals train perception

Two goals force a sprint, four goals force a decision — which goal is open?

2 goals: one pathFastest player wins; game intelligence barely matters4 mini-goals: two optionsSee, decide, attack left or right

Concept by Horst Wein, adopted by the DFB in Annex IV of the Youth Regulations 2024

For training content that fits the three-against-three logic, see the article on dribbling drills for U9, U10, U11 with concrete drills per age group.

U10 and U11: 5-vs-5 or 7-a-side

At U10/U11 the classic format feel returns for the first time. Goalkeeper, two small-field goals, first team tactics. But still with a reform-driven approach: auto-rotation, balanced matches, optional festival format.

Format 1: 4-vs-4 or 5-vs-5. Same dimensions and logic as at U8/U9 (around 40 by 25 metres), often as a soft entry in the U10 year. On four mini-goals or small-field goals, goalkeeper optional. Six rounds of 10 to 12 minutes, rotation every 3 minutes via a central whistle. Substitutes play in parallel on a side pitch at 2-vs-2 or 3-vs-3 with mini-goals.

Format 2: 7-a-side. Pitch 55 by 35 metres, six outfield players plus goalkeeper, two small-field goals in U10/U11 size (5 by 2 metres). With only two teams, 4 by 15 minutes or alternatively 2 by 25 minutes of playing time, with substitutes rotated in from the side pitch every 7 minutes. Ideal is a four-team tournament with 2 by 12 minutes per fixture. At 7-a-side, throw-ins replace the dribble-in for the first time.

What happens to the bench players. A central innovation of the reform: substitutes don't sit on the bench, they play a parallel 2-vs-2 or 3-vs-3 on a side pitch with mini-goals. So every child gets continuous playing time instead of waiting to be subbed on. Logistically this needs a second set-up and a second helper, but pedagogically it's at the heart of the reform.

What stays from U6 to U9. Festival character in the first U10/U11 year, often still without a continuous league table. Rotation now every 3 minutes via a central whistle, not after each goal. Focus on 1-vs-1, lots of dribbling and ball touches. First league modes are possible, but not mandatory.

What is new. Goalkeeper role (often rotated: every outfield player goes in goal at some point), first passing geometry and shifting movements, simple team tactics ("when we have the ball, we make the pitch wide"). But: continued focus on 1-vs-1, continued lots of dribbling. U10/U11 is not the scaled-down pro game, but a learning stage.

Warm-up drills suited to U10/U11 that work without equipment are in the article on U11 warm-up drills without equipment.

What changes for training content

Game forms are one thing, training content the other. A club that plays 3-vs-3 with four goals on match day cannot run classic 11-vs-11 tactics in training. The reform forces an adjustment of training content, and exactly here it fails in many clubs.

More 1-vs-1, less team tactics. In the small game forms, the 1-vs-1 decides almost every goal. Training sessions should spend 30 to 50 % of the time in 1-vs-1 or 1-vs-2 situations. Team tactics (shifting movements, pressing lines) belong at U12/U13 at the earliest.

Dribbling and passing as focus. A player who can keep the ball wins in 3-vs-3. A player who cannot, loses. Dribbling drills, passing under pressure, small-sided games with an opponent are the building blocks. Lecture-style without an opponent is the exception.

Implications for coach training. As youth director you must ensure that your coaches know what fits the new formats and what doesn't. A coach training session per season, ideally before the season starts, is mandatory. If your U6/U7 coach is still trying 9-a-side tactics with six year olds, the reform ends up as an admin exercise instead of an improvement.

Cones, mini-goals, and bibs should be in every coach's equipment bag. Invest as a club where the need really is: not in even more big goals, but in mini-goals, cones, and pitch markings.

What you have to explain to parents and referee helpers

Parents and referee helpers see the new format from the touchline and ask questions. Here are the most common, with answers you can use one-to-one at the parents' evening or on the touchline.

"Why are there four goals?" So the children have to make a decision. With two goals, they all run into the middle, the fastest wins. With four goals, the attacker has to look: which goal is free? This trains perception and game intelligence, which at this age are more important than shooting power.

"Why isn't there a table?" So the pressure goes out. Six year olds play better when they have fun, not when they're chasing first place. The table motivates the parents, not the children, and it sorts the weaker players out, because the coach has to play for the win. Without a championship, everyone plays.

"Why is one player rotated after every goal?" So every child stays in the match continuously. Auto-rotation is the reform's fairness mechanism: after every goal, each team automatically rotates one player. That way no child can lock in the whole match, and substitutes get back into the action before they lose interest.

"Why are match times so short?" Because the attention span of a six to nine year old is limited. Four to seven minutes of full focus, then a break or rotation. Longer match times lead to children just standing around from minute five. Short matches mean: many intense phases, less idle time.

"My child is very talented. Is the format challenging enough?" Yes. In 3-vs-3 with four goals the talented child gets significantly more ball touches and decision situations per match than in 7-a-side. The reform supports the top and the breadth at the same time, because both play more. What falls away is status: the talented child is no longer automatically the team's star, but one of many who play.

These five answers cover 90 % of parent conversations. The rest you can pass on to your regional association, which has published detailed reasoning for every question.

Transition plan: how to make the change at the club work

As youth director you carry the responsibility that the transition doesn't fail at your own club. Here's a four-step plan that works at most clubs.

Step 1: Check the regional association's implementing rules. Every regional association implements the DFB reform with small idiosyncrasies. Pitch sizes within the band, match times at the upper or lower end, league mode at 7-a-side yes or no. Download the current implementing rules of your regional association, read them through once, and clearly distinguish between the DFB framework and regional detail. Ask your fixture official if anything is unclear.

Step 2: Organise coach training. At least once per season, internally, ideally before the season starts. Content: what are the new formats, what does a training session look like, what are typical beginner mistakes. If you have no in-house presenter, ask your regional association. Many associations offer free club training sessions.

Step 3: Parents' evening with a clear message. Before the first match day of the new season. One hour is enough. Content: what is new, why, what does it look like. Use the FAQ from the previous section one-to-one. Pick parents up, take their concerns seriously, but take a position. A parents' evening that goes well saves you the entire season's worth of touchline discussions. If you also want to communicate the scouting-session plan, this guide to youth-football scouting sessions is a good companion article to share.

Step 4: Convert your home-match operation. Concretely this means: source or build mini-goals, adjust pitch markings, brief referee helpers, plan side pitches for substitutes. Mini-goals can also be marked out of cones or poles if budget is tight. Referee helpers (often parents) need a briefing: with four goals every score counts, there's no offside, no league table, auto-rotation after every goal. Plan this conversion at least four weeks before the first home match day.

If these four steps are in place, the first season runs surprisingly smoothly. The biggest resistance sits not with the children but with the adults, and you pick those up with steps 2 and 3.

Hosting a youth match day, and when a tournament tool starts to pay off

A club that wants to host a U6/U7 or U8/U9 match day in their own hall or on their own pitch has a different effort profile than at a classic tournament with a table. Here are the core points. For the indoor season from U13 onward, futsal is the reform-compatible alternative to traditional indoor football with boards — see the practical guide to futsal for football coaches.

Several pitches in parallel. Three to five pitches side by side, ranked from "weakest" to "strongest". Per pitch two teams, then promotion or relegation depending on the result. This is organisationally simpler than it sounds: one set-up, one schedule, one whistle every seven minutes for the rotation. The key is that all pitches kick off at the same time and rotate at the same time, otherwise wait time creeps in.

Festival ranking instead of a table. Each team plays through several pitches across the day, depending on promotion and relegation. At the end the final pitch order produces a ranking, the winner of the strongest pitch is the day's winner. But: no points are added up, no goal difference, no classic table. The children get a sticker or a "you played today" certificate at the end.

Match time and rotation. Matches last at most 5 minutes at 2-vs-2, 7 minutes at 3-vs-3, 10 minutes at U8/U9 3-vs-3 and 10 to 12 minutes at U8/U9 4-vs-4 and 5-vs-5, with 3 minutes of break between rounds. Rotation at U6/U7 and U8/U9 3-vs-3 after every goal, at U8/U9 4-vs-4 and 5-vs-5 after every goal or every 3 minutes, at U10/U11 every 3 minutes via a central whistle. A match day with eight teams and four pitches gives every child a lot of actual playing time, much more than in any classic league-mode tournament.

What you prepare as host. Mini-goals (built, borrowed, or marked out of cones), clearly marked pitches, a schedule, referee helpers per pitch, a central whistle for the rotation, drink station, stickers or certificates for every child, and at U10/U11 with 7-a-side a side pitch for the substitutes. Parent catering separated from the pitch, so the children don't hover between sausages and play.

When a tournament tool starts to pay off. In pure festival mode (U6/U7 and small U8/U9) you don't need a classic tournament tool: the schedule emerges from promotion and relegation, there's no table. But the moment the format switches to tournament mode with a fixed schedule, the admin grows quickly. That switch is possible from U8/U9 5-vs-5, standard at U10/U11 (5-vs-5 or 7-a-side), and applies to U12/U13 9-a-side as well as to classic 11-a-side from U14/U15 onwards. Schedule across several hours, points table with tie-break rules, semi-final draw, wait times between matches: this is where a tool like AreaCopa helps, because schedule, table, and sorting logic can no longer be managed in the head or in a spreadsheet. The point where switching pays off isn't at U12/U13 onwards, it's wherever a festival turns into a tournament with a table.

A detailed step-by-step guide to setting up a classic tournament, from 5-vs-5 up to 11-a-side, is in the football tournament checklist with 12-week timeline.

For the organisational side, schedule, standings and live link per age group, head over to the youth football tournament app.

Concrete schedule formats for 5, 7 and 10 teams are covered in the article football schedule for 5, 7 or 10 teams.

Clubs that build out a girls' section alongside the reform transition will find a 6-month roadmap in the guide Building a Girls' Football Team, including player recruitment, finding a female coach, and a 12-point self-audit for club standards.

Plan your next tournament nowFree and no sign-up

Sources

All pitch dimensions, match times, rotation rules and format options in this article come from the official German FA rulebook:

  1. German Football Federation (DFB, status 09/2024). Implementation guide for the new competition formats in U6–U11 (G- to E-Jugend). DFB department for Club Development, Volunteering and Match Operations. Detailed implementation booklet per age group, including pitch layouts, match times, rotation logic and festival setup. Binding from the 2024/25 season.
  2. German Football Federation (DFB, status 15 July 2024). Youth Regulations, Annex IV — Provisions for small-pitch matches for juniors. Frankfurt am Main. Formal framework for pitch sizes, player numbers, match duration and format options per age group (G-, F-, E-, D-Jugend).
  3. German Football Federation (DFB, 31 May 2022). FAQ on the new game formats in youth football. Background on the reform, the festival concept with promotion and relegation, and the rationale for the four-goal principle.
  4. German Football Federation (DFB, 11 March 2022). Decision of the DFB-Bundestag: new game formats in youth football. On the recommendation of the DFB-Bundesjugendtag in January 2022. Source for the reform's entry into force and the transition period until the 2024/25 season.
  5. Wein, H. (2004). Entwicklung der Spielintelligenz im Fußball. Institut für Jugendfußball / Carolus-Sportverlag, ISBN 3-927570-60-5. Conceptual heritage of the 3-vs-3 with four mini-goals ("Funino") which the DFB adopted for its U8/U9 reform.

For values that apply specifically to your regional association, see the implementation rules published on the websites of the individual German regional associations (e.g. BFV, WFV, NFV, FVR, SBFV). They apply the DFB framework slightly differently within the permitted ranges.

Frequently Asked Questions

Which game formats apply from 2026 for U6 to U11?
U6/U7 plays 2v2 or 3v3 with four mini-goals and no goalkeeper. U8/U9 has three options: 3v3, 4v4, or 5v5. U10/U11 plays 4v4, 5v5, 6v6, or 7v7 with goalkeeper — in practice mostly 5v5 or 7v7 on two small-pitch goals. Festival format with no league standings runs all the way through U11. Source: DFB Youth Regulations, Annex IV (status 15 July 2024).
What is Funino and how does it relate to the new DFB format?
Funino is the Spain-coined name for 3v3 with four mini-goals, going back to the German coach educator Horst Wein. The DFB adopted this format conceptually for its U8/U9 reform but uses the official term '3v3 with four mini-goals' in its rulebook. In club practice and among coaches, Funino remains the everyday shorthand.
How many mini-goals do I need for a U6/U7 festival?
Per pitch you need four mini-goals (two per team), max 2 by 1.2 meters in size. With three to five pitches in parallel that's 12 to 20 mini-goals. If you have no actual mini-goals, mark them with cones or poles — organizationally sufficient but costs some accuracy on shooting decisions. Better to invest in real mini-goals; they last many seasons.
Until when does the reform concept apply, and when does 11v11 start?
The reform concept runs from U6/U7 to U10/U11. From U12/U13 onwards, fixed teams return with a championship — depending on the regional association in 7v7, 8v8, or 9v9. Classic 11v11 starts only at U14/U15. So the festival logic stays in place until age 11.
What does our club have to organize for the transition?
Four steps: first review your regional federation's implementation rules, since each LFV adapts the DFB framework slightly differently. Second, schedule one coach training per season, ideally before season start. Third, run a parents' meeting with a clear message. Fourth, retool the home matchday — get mini-goals, mark pitches, brief the volunteer referees. Plan at least 4 weeks lead time before the first home matchday.